I'm sorry, he's gabapentin post hip surgery Maybe I’m just shallow, but watching the battles take place with more impact goes a long way to offset my general dislike of turn-based menu battling. Not entirely, mind you, and Pokemon is guilty of the odd anachronism, namely the fact that its menus can be rather labyrinthine. Healing an injured party member or grabbing a poke ball to capture a weakened Pokemon, for instance, are buried behind a number of menu options. It just seems unnecessary to obfuscate essential actions when you have a whole touchscreen to play with, and is slightly at odds with a game otherwise keen to make things easier for the player.
|